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If there's one game developer that knows roller coasters and theme parks, it's UK-based Frontier Developments. From 2003-2005 they made a name for themselves with three Roller Coaster Tycoon games and several expansions before switching publishers to develop a pair of Thrillville games. Eventually Frontier produced Kinect Disneyland Adventures and 2013's Zoo Tycoon for Microsoft, perhaps to less player acclaim.
Now Microsoft and Frontier team up once more for the Xbox One and 360 exclusive ScreamRide. Billed as a spiritual successor to Roller Coaster Tycoon, ScreamRide is a roller coaster building and riding game with a focus on destruction. With three campaign modes and a full sandbox mode with coaster sharing, ScreamRide is surprisingly robust for a game about coasters. But those gameplay pieces don't always fit together as well as they should, threatening to derail the fun.
Before you dive into ScreamRide's sandbox mode, you'll want to give the career mode a go. Besides introducing gameplay elements at a gradual pace, career milestones will unlock a variety of pieces and environments for sandbox mode. Nobody wants to ride a basic vanilla coaster; they want to try exciting ones.
ScreamRide's campaign actually has a light story to it. Each time you reach a new area of the campaign, you're treated to a fly-by video of the area while a blatantly GLaDOS-like robotic voice talks about the area. You'll also see short in-game cinematics featuring the uber-bland coaster riders/test subjects before and after every level. These can be skipped, but I wish they could be turned off entirely.
The game is divided into six unique areas, each with multiple levels per game type. You'll receive a score-based star rating for each level you clear. Just clearing all of the levels in an area won't unlock the next area. Instead, you must achieve a specific cumulative star rating for that game type in order to move on to the next area. I had to backtrack and improve my scores/star ratings for several levels before I could unlock the sixth area in ScreamRider, for instance.
As the name implies, this game type is all about riding roller coasters. That ends up being more interactive than you'd think. ScreamRide's coasters aren't bound by current scientific knowledge or even the laws of safety. They're sci-fi coasters and they knock the riders around like crazy (though regrettably, they always survive).
Other destruction levels let players launch an actual roller coaster car and then pilot it to varying extents through the air. One of the car types can actually fly with precision until it strikes a target, which feels a bit like hang gliding in Nintendo's Pilotwings series. I love the increased precision of the roller coaster levels; shame we can't choose between roller coasters and ball pitching for every level.
Once you complete the track, you have to test it by sending a fully automated coaster through the track. If the coaster derails, you fail and must return to the editor. The game points out areas of the track that caused you trouble, at least. But every time you fix something you have to watch and wait as the coaster goes through the track again, which proves tedious. The testing phase should be skippable.
ScreamRide is a unique but uneven package. The three game types in career mode are so different, some people won't enjoy one or more of them. Then you have the steep difficulty that works against the inherent casual appeal of a roller coaster game. In fact, that punishing difficulty had me doubting that I really liked the game... until I I tried Sandbox mode.
Building levels and coasters has a learning curve, but once you get into the groove it really clicks. I'm not one to dedicate a lot of time to creativity modes in games, but I still had a blast making my own track. And even more fun was trying out the different coasters that other players have made. Player created tracks can vary wildly in quality, but the rating system and download indicator make it easy to find the good stuff. Whether you want a relaxing track, a challenging one, or just an insanely fast ride, the community has already got you covered.
A roller coaster game is an odd choice for a console exclusive game in this age of AAA shooters and action games. But Microsoft bet on creativity and uniqueness with ScreamRide, and it has largely paid off. I do hope for a patch to smooth out the difficulty, though.
Ultimate Coaster 2 lets you create and ride your own roller coasters in a fully customizable 3D world. This is your playground - let your imagination run free! (:Features:- Simple, intuitive controls- Advanced controls for power users- Realistic Physics- Roller coaster models generated real-time- The ability to save and load tracks- Options to paint your track any color- Terrain modification- Comes preloaded with demo coasters inspired by real existing rides!
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